A VR video simulator designed for individuals with disabilities to experience high-adrenaline adventures like jet skiing, parasailing, electric car drifting, and hiking—recorded in 360° using Insta360 and built into an immersive VR app as my Final Year Project.
Tools Used: Unity, Insta360, 360° Video Integration, XR Toolkit
Experience Type: Accessible VR Video Application
Play PrototypeCaptured and edited a mini concert video for MADLOCK Gilani using the Insta360 camera. The project involved nighttime shooting, immersive camera angles, and reframing the 360° footage into a dynamic highlight reel during post-production.
Tools Used: Insta360, Reframe Studio, Adobe Premiere
Experience Type: Live Event Videography & Editing
Watch VideoAn immersive VR room built using Unity XR Toolkit. Features include object interaction, teleportation, video playback via remote, and accessibility toggles—playable on WebGL or Meta Quest.
Tools Used: Unity, XR Toolkit, WebGL
Experience Type: Interactive Room Simulation
Play PrototypeBuilt as part of Unity’s “Create with VR” challenge, this simulation features a magnetic crane controlled via console, with stackable crates, UI toggles, baked lighting, and light probe optimization.
Tools Used: Unity, XR Toolkit, Lightmapping
Experience Type: Interactive Industrial Training
Play PrototypeA menacing high-poly creature sculpted in ZBrush, retopologized and rigged for animation. Textured and baked using Substance Painter for full PBR realism, suitable for cinematic or high-end game projects.
Tools Used: ZBrush, Substance Painter, Blender (rigging)
Experience Type: Game-Ready Creature Design
View TurntableA UI/UX design prototype for Malaysia’s JPJ transport authority website. Built in Figma, this student-led project focused on improving navigation, accessibility, and mobile responsiveness for government services like license renewal and road tax payments.
Tools Used: Figma, UX Flowcharts, Interactive Prototyping
Experience Type: UI/UX Design Prototype
View PrototypeA fully custom, responsive portfolio website built to showcase my Unity games, VR projects, and creative tech experiments. Designed and coded by me from scratch — including all layout, HTML/CSS, animations, and project integrations.
Tools Used: HTML, CSS, JavaScript, GitHub, Figma (UI)
Experience Type: Full-Stack Portfolio Development
Visit WebsiteA playful Unity prototype where a toy UFO jumps and hovers across a living room to collect diamonds. Built to explore spatial interaction, gamified interiors, and real-time physics—perfect groundwork for AR/VR and smart home simulations.
Tools Used: Unity, C#, Real-Time Physics
Experience Type: Gamified Spatial Interaction
Play PrototypeA fast-paced click & pop arcade game where players must pop targets before they disappear. Miss too many, and it’s game over! Designed for simple yet addictive gameplay with immersive arcade vibes.
Tools Used: Unity, C#, WebGL
Experience Type: Mini Arcade Game
Play PrototypeA fast-paced endless runner through a stylized forest. Built with Unity and C#, Forest Rush features responsive jump mechanics, animation blending, particle effects, and game-over logic — all polished into a smooth, replayable experience.
Tools Used: Unity, C#, Animator, Particle FX
Experience Type: Endless Runner Prototype
Play PrototypeA short sci-fi prototype built in Unity where a space robot explores an alien world, collecting stars and dodging cosmic hazards. Designed around level flow, visual storytelling, and satisfying player movement—all from scratch.
Tools Used: Unity, C#, Particle FX, Level Design
Experience Type: Sci-Fi Exploration Game
Play PrototypeFloat a balloon through an urban skyline—dodge bombs, collect coins, and don’t pop. A light yet chaotic prototype built in Unity, Urban Float is part of our ongoing mobile-friendly mini game experiments at SQ Interactive.
Tools Used: Unity, C#, Particle FX, Collision Detection
Experience Type: Side-Scrolling Mini Game
Watch DemoA charming top-down arcade prototype where you guide a hungry mouse through a living room maze collecting cheese while dodging obstacles. Built in Unity to explore pathing, collectibles, and playful game mechanics.
Tools Used: Unity, C#, Top-Down Controller
Experience Type: Maze Arcade Game
Play Prototype🚀✨ Get ready to dodge, weave, and climb through the skies in this high-speed arcade challenge! Fly Rush is a fast-paced vertical runner where you pilot a rocket through a maze of obstacles. Simple controls, endless speed — how far can you fly without crashing?
Tools Used: Unity, C#, Particle FX, Collision Logic
Experience Type: Endless Vertical Runner
Play PrototypeA physics-based wave survival prototype set on a stylized island, featuring smooth orbiting camera mechanics, enemy wave systems, and collectible powerups with unique abilities. Designed for gameplay prototyping and technical skill showcase inside Unity.
Tools Used: Unity, C#, AI Concepting, Particle Systems
Experience Type: Gameplay Systems + Physics Integration
Play PrototypeA fast-paced, physics-based soccer prototype where you defend your goal, knock back enemy balls, and collect powerups for strength boosts. Each wave becomes more challenging, requiring quick reactions and smart powerup use.
Tools Used: Unity, C#, Rigidbody Physics, Coroutines
Experience Type: Physics-Based Game Development
Play DemoAn AI-powered job application agent designed to automate job hunting by scanning listings, matching profiles, and applying to roles on platforms like LinkedIn, JobStreet, and others. Built for productivity, personal branding, and accelerating job searches.
Tools Used: AI Automation, n8n, APIs, LinkedIn, JobStreet
Experience Type: AI Workflow Automation + Job Application Systems
An AI-powered agent that automatically identifies key highlights from YouTube videos, generates timestamps, and prepares short clips for social media content. Designed to save time for creators and optimize content repurposing workflows.
Tools Used: AI Automation, YouTube API, n8n, FFmpeg
Experience Type: AI Video Workflow Automation + Content Repurposing
An AI-driven content creator agent that automates the generation of social media posts, video descriptions, blog snippets, and more—tailored for specific platforms like LinkedIn, Instagram, and YouTube. Designed for creators, startups, and marketing teams to streamline their content workflow.
Tools Used: AI Automation, n8n, GPT Models, Social Media APIs
Experience Type: AI-Assisted Content Generation + Automation Workflows
An AI-powered personal assistant agent designed to automate daily tasks like reminders, scheduling, note-taking, and information retrieval. Built for productivity and integrated with custom workflows for personal use.
Tools Used: AI Automation, n8n, APIs, Voice Commands (optional)
Experience Type: AI Personal Productivity Agent + Automation
A fully self-hosted AI language model using Google's Gemma AI, deployed locally on my laptop through LM Studio. This setup enables private, offline access to advanced LLM capabilities for text generation, coding assistance, and research—without relying on cloud APIs.
Tools Used: LM Studio, Gemma AI Model, Local Hardware (Laptop)
Experience Type: Self-Hosted LLM Deployment + Offline AI Tools
An AI-powered interior design assistant that generates room layout ideas, furniture arrangements, and decor suggestions. Integrated into VR/AR-ready workflows for real estate and interior design, this agent assists designers in creating faster, visually compelling design concepts.
Tools Used: AI Automation, Interior Design APIs, VR/AR Tools, Unity
Experience Type: AI-Powered Interior Design + VR/AR Integration
A cinematic trailer-style animation created during university featuring a mystical sword embedded in a cave, inspired by the legend of King Arthur. I designed and modeled the environment, sword, and flower assets using 3ds Max, collaborating with classmates on the final animation and text overlays.
Tools Used: 3ds Max, Adobe After Effects (collab), Environment Modeling
Experience Type: Cinematic Animation Trailer (Student Project)
Watch AnimationA stylized reptile character sculpted and painted in ZBrush and Substance. Includes full body rig for slithering animation and clean normal/AO baking for real-time environments.
Tools Used: ZBrush, Substance Painter, Maya/Blender
Experience Type: Stylized Creature Asset
A futuristic alien character generated through AI-assisted workflows and refined for concept art and prototyping. Used in sci-fi environments and early gameplay testing inside Unity.
Tools Used: AI (Scenario/Leonardo), Blender (integration), Unity
Experience Type: Concept Character Integration
A scannable AR experience that transforms a traditional business card into an interactive portal. Users can explore SQ Interactive's services, vision, and live previews using their phone—bridging print and immersive digital media.
Tools Used: Unity, Vuforia/8thWall (or WebAR), AR Toolkit
Experience Type: Augmented Reality Branding Demo
Try DemoEmail us at sqinterractive@hotmail.com
Instagram: @SQInteractive
Phone: +92 300 9452153