VR Environment · Unity · Oculus SDK · Spatial Audio

NeuroSpace
VR Environment

An immersive therapeutic VR environment designed to reduce cognitive stress through spatial audio, calming visuals, and guided interaction — built as a final year project at Asia Pacific University.

PlatformOculus / Meta Quest
EngineUnity 3D
TypeTherapeutic VR · FYP
UniversityAPU Kuala Lumpur
NeuroSpace VR environment preview
NeuroSpace — immersive therapeutic environment, Unity 3D
Overview

A Space Designed for the Mind

NeuroSpace was my Final Year Project at Asia Pacific University in Kuala Lumpur. The concept: design a VR environment specifically engineered to reduce cognitive stress and anxiety through carefully controlled sensory input — spatial audio, soft lighting, guided breathing prompts, and calming geometry.

The project combined UX research into therapeutic environments with real-time 3D development. I conducted user testing with participants wearing Oculus headsets, measuring self-reported stress levels before and after sessions. Results showed a measurable reduction in perceived stress after 10-minute sessions.

10minSession Duration
FYPAPU Distinction
360°Spatial Audio
Design Approach

Research-Led VR Design

Before building anything, I researched evidence-based therapeutic environments — what colours, sounds, and spatial configurations reduce cortisol levels. The design draws on biophilic design principles: natural light simulation, organic geometry, water sounds, and open sightlines.

The environment features multiple zones — a forest clearing, an underwater space, and a minimalist void — each with distinct audio-visual profiles. Users can transition between zones using gaze-based interaction, keeping the experience accessible to people unfamiliar with VR controllers.

FYP showcase presentation
FYP showcase — APU Kuala Lumpur
FYP showcase display
Project showcase board
VR environment screenshot
In-engine environment view

Build Process

From Research to Headset

01 · Research

Therapeutic Environment Research

Literature review on biophilic design, colour psychology, and VR therapy studies. Defined design parameters: colour temperature, audio frequency ranges, movement speed limits to avoid VR sickness.

02 · Design

Environment Concept & Prototyping

Sketched three environment concepts. Grey-boxed each in Unity to test spatial feel before committing to final assets. Conducted informal user tests with grey-box versions to validate zone transitions.

03 · Build

Unity Development & Spatial Audio

Built full environments in Unity with custom shaders for the underwater and void zones. Implemented Unity's spatial audio system with 3D-positioned ambient sounds. Gaze-based interaction system for accessibility.

04 · Test

User Testing & Iteration

Ran structured user tests with 12 participants. Collected pre/post stress ratings using a validated scale. Iterated on audio levels, transition speeds, and visual intensity based on feedback.


Tech Stack

Tools & Technologies

Unity 3D Oculus SDK C# Spatial Audio XR Interaction Toolkit Blender Custom Shaders UX Research User Testing

Interested in Therapeutic or Experiential VR?

I design VR experiences that go beyond visuals — environments that feel right and achieve measurable outcomes.