VR Developer · UI/UX Designer · Creative Technologist. I architect immersive worlds in Unity, design interfaces people don't need training to use, and ship real production systems — booking engines, 360° tours, enterprise dashboards — for clients who expect results.
I'm a VR developer and creative technologist based in Lahore, Pakistan — and founder of SQ Interactive. My work sits at the intersection of immersive 3D, product design, and full-stack web delivery, all shipped for real clients with measurable results.
I hold a BSc in Multimedia Technology with VR/AR specialism from Asia Pacific University in Kuala Lumpur. Before founding my own studio, I designed enterprise interfaces at NetSol Technologies — one of Pakistan's flagship NASDAQ-listed software firms — improving user task efficiency by 20%.
Today I build Meta Quest 3-ready VR environments, design booking engines that process real payments, and produce 360° property tours that help hospitality clients close deals faster. I'm actively seeking full-time roles in Malaysia, the Gulf, or remote where immersive tech is taken seriously.
Unity 3D · Unreal Engine · Meta Quest 3 · Oculus SDK · WebGL. Shipped to real headsets.
Figma · Adobe XD · Wireframing · Prototyping · User Research. NetSol Technologies alumni.
HTML · CSS · JS · Database design · API integration · Payment gateways. Production deployed.
Insta360 X3 · Hotspot editing · 15+ property tours. Embedded in live hospitality websites.
Complete website revamp, mobile optimization, 360° tour integration, and a full booking engine with live payment gateway. Brief to production deployment.
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Designed and built the full company website from scratch — brand identity, portfolio showcase, and client acquisition funnel. From zero to live.
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User-centered interface for a complex database system. Improved data processing efficiency by 30% through UX redesign and streamlined workflows.
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Designed user-centric interfaces for complex enterprise software at Pakistan's largest NASDAQ-listed tech firm. Improved user task efficiency by 20%.
View Case Study →Client goals, user needs, technical constraints. Research before pixels, always.
Figma flows for web/UX. Unity grey-boxing for VR. Fast, tested iteration cycles.
Clean code, optimized assets, tested on real devices before anything ships.
Real deployments. Booking engines that process payments. VR running on headsets.
Open to full-time roles in Malaysia & the Gulf · Also available for remote & freelance projects · Based in Lahore, Pakistan